Prva epizoda Game Dev Burrito podcasta je posvećena level designu. Dobro, ne samo level designu. Gde je level design, tu je i level art. Upravo o ovom neraskidivom odnosu će biti najviše reči. Naši gosti su Mišo Ignjatov (Associate Producer) i Marko Tulić (Lead Level Designer). Njih dvojica su pričali o sebi i svojoj karijeri, o timu čiji su članovi, projektima na kojima su radili, a bilo je i korisnih saveta za ljude koji žele da postanu level designeri!
Ukoliko imate dodatna pitanja ili biste voleli da vam pošaljemo neke materijale za učenje, slobodno nam pišite! Javite nam kako vam se čini ova epizoda – šta biste promenili, izbacili, ubacili… Uvek su dobrodošli i predlozi za neku od narednih epizoda!
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The first episode of the Game Dev Burrito Podcast is dedicated to level design. Okay, not just level design. Where there is level design, there is also level art. This unbreakable bond is the main topic of this episode. Our guests were Miso Ignjatov (Associate Producer) and Marko Tulic (Lead Level Designer). The two of them told us about their career, their team, the projects that they worked on, and they gave some useful tips for people who would like to become level designers themselves!
If you have any questions or you would like some learning materials, please let us know! Tell us what you think about the episode – what you would change, remove or add! We also look forward to any suggestions for the topics of future episodes!
Teme koje smo pokrili u ovoj epizodi / Topics covered in the episode:
0:00 – Uvod u Game Dev Burrito Podcast! – Intro to the Game Dev Burrito Podcast
7:40 – Upoznajte Mišu Ignjatova… – Introducing Miso Ignjatov…
11:29 – … i Marka Tulića! – … and Marko Tulic!
16:15 – Koje su odgovornosti jednog producenta u Ubisoftu? – What are the responsibilities of a producer at Ubisoft?
26:28 – Gde je level design, tu je i level art! – Where there is level design, there is level art!
33:20 – „Sam posao level designer-a zavisi od specifikacija projekta“. – „The job of the level designer depends on the specifics of the project.“
36:22 – Mini showcase građevina iz Ghost Recon Breakpoint na kojima smo radili! – A mini showcase of the buildings that we worked on in Ghost Recon Breakpoint!
44:44 – Koliki je zapravo doprinos pojedinca na velikom projektu? – How big is each individual’s contribution on a project of this size?
48:29 – Storytelling kroz level design! – Storytelling through level design!
55:29 – Savet za ljude koji žele da se bave level design-om. – Advice for people who want to do level design.
1:00:01 – Nemoj se vezivati za neku ideju! – Don’t get attached to an idea!
1:02:41 – Pitanja publike: Koje su to najčešće greške koje level designer može da napravi? – Q&A: What are the most common mistakes made by level designers?
1:07:10 – Po neka reč o novom nastavku Rainbow Six serijala. – A few words about Rainbow Six